Resident Evil 3

Resident Evil 3 sees the return of original Resident Evil protagonist Jill Valentine in a story that plays out at the same time as Resident Evil 2. The PlayStation release was called Resident Evil 3: Nemesis, a reference to the iconic, unstoppable creature that pursues Jill throughout the game as she attempts to escape Raccoon City. That’s very much still the defining feature of the latest version’s plot.

I really like what Capcom did with Jill’s character in this remake. Her visual design is, shall we say, considerably less ‘90s, and her sarcastic, irritable personality feels cathartic given both her situation and our own. Like its predecessor, the Resident Evil 3 remake script leans into the schlocky nature of its source material and comes out sounding far smarter and more confident. That’s on full display in the phenomenal one-shot opening sequence, which begins with Nemesis attacking Jill in her collapsing apartment building and ends with a spectacular flameout.

Resident Evil 3 doesn’t really let up from there. It’s a much faster-paced game than Resident Evil 2, with a greater emphasis on action and far less focus on puzzle-solving or exploration. Ammo is in more plentiful supply, and the environments aren’t particularly creepy. I was expecting Nemesis to be more of an ever-present threat, like Mr. X in Resident Evil 2, but its role is mostly limited to scripted jump-scare sequences and boss fights.

Game Play

Resident Evil 3 sees the return of original Resident Evil protagonist Jill Valentine in a story that plays out at the same time as Resident Evil 2. The PlayStation release was called Resident Evil 3: Nemesis, a reference to the iconic, unstoppable creature that pursues Jill throughout the game as she attempts to escape Raccoon City. That’s very much still the defining feature of the latest version’s plot.

I really like what Capcom did with Jill’s character in this remake. Her visual design is, shall we say, considerably less ‘90s, and her sarcastic, irritable personality feels cathartic given both her situation and our own. Like its predecessor, the Resident Evil 3 remake script leans into the schlocky nature of its source material and comes out sounding far smarter and more confident. That’s on full display in the phenomenal one-shot opening sequence, which begins with Nemesis attacking Jill in her collapsing apartment building and ends with a spectacular flameout.

Resident Evil 3 doesn’t really let up from there. It’s a much faster-paced game than Resident Evil 2, with a greater emphasis on action and far less focus on puzzle-solving or exploration. Ammo is in more plentiful supply, and the environments aren’t particularly creepy. I was expecting Nemesis to be more of an ever-present threat, like Mr. X in Resident Evil 2, but its role is mostly limited to scripted jump-scare sequences and boss fights.

Beyond a couple of additions like a dodge move, Resident Evil 3 looks and plays more or less identically to 2. On the technical side of things, that’s not a bad thing; this is a visually stunning game, and Capcom continues to do amazing work with its RE Engine. But with its straightforward structure and reduced scope, Resident Evil 3 feels much less substantial. There’s nothing like the police station in Resident Evil 2, a satisfyingly sprawling area that you’d get to explore a little further with each solved puzzle or found item. In comparison, Resident Evil 3 tends to rush you through its small, linear stages. It looks and plays like Resident Evil 2 but sometimes feels more like Uncharted.

To some extent, this was to be expected. The original Resident Evil 3, after all, was also a more action-oriented game that focused on Jill and reused certain environments from 2. Capcom’s shift in tone and design has been mirrored here in the remake. But there are also things that didn’t make it through. Resident Evil 3: Nemesis had several branching paths and different endings based on your decisions made in cutscenes, and those elements are totally absent here.

Leave a Comment

Your email address will not be published. Required fields are marked *